
The chaff augmentation now delays grenades for 3 additional seconds only when they are located near the player (Instead of 10+ seconds). Takedowns don't consume energy enymore but they can only be performed when very close to the targets (This is done to avoid spamming them).

The radar HUD now only shows the maps and the objectives : It doesn't shows the npcs, turrets and robots anymore (Now this aug doesn't compete with smart vision as these two augmentations are now complementary). The augmentation "Rebreather" now doesn't consume energy anymore (Just like in Deus Ex Human Revolution). Up to you to unlock it or not (Cost : 4 praxis kits).ģ) A few changes in how the augmentations work : In the DLC missions only : The hacking capture software is also disabled by default.

The Health regeneration augmentation and the stealth avatar now need to be unlocked with praxis kits, just like the normal augmentations. What does the Mod Hardcore Revival 1.022 for Deus Ex Mankind Divided change :ġ) The player won't be able to unlock all augmentations during the main campaign : This way, choices have to be made and Adam Jensen will be more specialized at the end of the game.Ģ) Some major augmentations are now disabled at the start of the game :
